Quantum Nucleus - Game Design Document




Project Overview
Game Mechanics
Destiny Board
Location Order Overview

- List of Maps
- List of Dimensions
- List of Characters
- List of Places
- List of Dungeons
- List of Alchemic Spells
- List of Items and Equipment
- List of Reference Material

- Script of ACT I
- Script of ACT II
- Script of ACT III
- Script of ACT IV
- Script of ACT V
- Script of ACT VI

Sitemap:

- mechanics
- listofcharacters
- asuka
- script_act4
- acheronprime
- development
- aedes
- creator
- soundtrack
- formulas
- map_desert_sectorh
- daedalus
- listofdungeons
- map_daedalus
- tesla
- munduslink
- ref_items
- FORIS
- listofrefmat
- alchemists
- maps
- ftp_use
- ref_board
- supremecorruption
- ref_interface
- eastereggs
- havoc
- magnumopus
- transmutator
- endings
- ref_castlevania
- ref_icon_symbols
- terra
- fusion
- ref_desert
- timeline
- kyuuketsuki
- rafflesia
- ref_alch_sym
- ref_lance
- script_act6
- script_act2
- arcadia
- ref_weapons
- script_act5
- listofdimensions
- none
- philostone
- lance
- listofplaces
- umf
- start
- malus
- script_act1
- apar
- locs_order
- tabularasa
- nova
- isaac
- listofraces
- artifacts
- rin
- script_act3
- alchemy
- dboard
- ref_unreal

Game Mechanics





Shooting Bullets and Capsules

Able to cast spells

Able to pre-cast spells into capsule, fire em, which invoke on collision.

(Some spells can only be invoked directly, some only into capsules, some both) - ?

7 special abilities -> Artifacts

Attributes are gained by using the Destiny Board.
The board requires Destiny Steps, which are aquired by killing enemies.
(Base)Level in increasing automatically and is part of some, not all, formulars.

Spells are learned automatically by increasing base level.

Game involves platforming elements.

Involves strong Story and cutscene dialog elements.

Involves, as much as possible with a linear story, exploration. Especially within the Supreme Corruption.