Quantum Nucleus - Game Design Document




Project Overview
Game Mechanics
Destiny Board
Location Order Overview

- List of Maps
- List of Dimensions
- List of Characters
- List of Places
- List of Dungeons
- List of Alchemic Spells
- List of Items and Equipment
- List of Reference Material

- Script of ACT I
- Script of ACT II
- Script of ACT III
- Script of ACT IV
- Script of ACT V
- Script of ACT VI

Sitemap:

- mechanics
- listofcharacters
- asuka
- script_act4
- acheronprime
- development
- aedes
- creator
- soundtrack
- formulas
- map_desert_sectorh
- daedalus
- listofdungeons
- map_daedalus
- tesla
- munduslink
- ref_items
- FORIS
- listofrefmat
- alchemists
- maps
- ftp_use
- ref_board
- supremecorruption
- ref_interface
- eastereggs
- havoc
- magnumopus
- transmutator
- endings
- ref_castlevania
- ref_icon_symbols
- terra
- fusion
- ref_desert
- timeline
- kyuuketsuki
- rafflesia
- ref_alch_sym
- ref_lance
- script_act6
- script_act2
- arcadia
- ref_weapons
- script_act5
- listofdimensions
- none
- philostone
- lance
- listofplaces
- umf
- start
- malus
- script_act1
- apar
- locs_order
- tabularasa
- nova
- isaac
- listofraces
- artifacts
- rin
- script_act3
- alchemy
- dboard
- ref_unreal

FTP Server usage protocol


The project attempts to use a FTP server, sharing and organizing code and assets, rather than SVN or GIT.
Since a FTP Server is basically just a folder, everyone can do everything, there have to be a set of rules as to how to use it.




FTP folder structure

SHOW HERE



Uploading fashion

Other than where to upload the files, there is also the question as to how.
Source is always compressed as a RAR file. Additionally Assets and Source need time stamps.
[TYPE]-filename-[DD-MM-YYYY__HH-mm].ext

Example: [SRC]-whitealchemy-[30-05-2011__23-50].rar

Note: A timestamp can also be generated by calling whitealchemy.MethodLibrary.getTimeStamp().


No Deleting policy